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đŽ Course Spotlight: Game Design
Pathway Course | Information Technology Cluster
Instructor: Mrs. LaTisha T. Fieldsđ Prerequisites
Before enrolling in Game Design, students must successfully complete:
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đĨī¸ Introduction to Software Technology
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đĄ Computer Science Principles
đšī¸ Course Description
Game Design takes you behind the scenes of the gaming industry and into the world of interactive storytelling, 2D/3D animation, and immersive gameplay. In this course, you’ll learn the key stages of game development, from idea to launch.
We’ll begin with game genres and gameplay mechanics—examining what motivates players and how games use psychology, incentives, and social engagement to captivate audiences.
You’ll then dive into character development, exploring the design of virtual and non-player characters (NPCs) from concept sketches to 2D/3D modeling, rigging, and animation.
Next, you’ll build your own virtual world—integrating level design, storytelling, and animation to create immersive digital experiences.
These same skills are highly valued in industries like training simulations, virtual reality, augmented reality, and e-commerce. Schools offering this program often blend foundational art skills (like illustration and storytelling) with technical know-how to help students build compelling, interactive experiences.
đģ Tech & Career Skills You'll Build
Throughout the course, students will:
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Use industry-relevant technologies and tools
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Strengthen professional communication
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Solve complex problems with creativity and critical thinking
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Understand legal, ethical, and social implications of technology
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Build an online career portfolio to showcase their work
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Gain real-world teamwork experience by working in development teams
Employability and leadership skills are woven into every project, helping students prepare for success in both college and the workforce.
đ Course Standards & Topics
Standard Code Key Learning Objective IT-GDAS-1 Demonstrate employability skills required by business and industry. IT-GDAS-2 Demonstrate conceptual understanding of the game design process. Apply complex and abstract thinking to programming and scripting. IT-GDAS-4 Analyze and synthesize the relationship of mathematics to game design. IT-GDAS-5 Construct two-dimensional models using concepts of physics. IT-GDAS-6 Develop three-dimensional models, backgrounds, and scenes IT-GDAS-7 Analyze 2D/3D character animation and character controls. IT-GDAS-8 Explain how to create an Augmented Reality experience. IT-GDAS-9 Design an augmented reality experience into a location-based game. IT-GDAS-10 Design and develop a game in software development teams. IT-GDAS-11 Deploy a student-team created game for beta testing. IT-GDAS-12 Organize personal online career portfolio for specific career interests IT-GDAS-13 Explore how related student organizations are integral parts of career and technology education courses through leadership development, school and community service projects, entrepreneurship development, and competitive events. đ§Š Capstone Experience
Students will work in teams to design, build, test, and deploy a game, simulating real-world software development and project management.đ Get Involved!
Skills learned in this course are reinforced through participation in co-curricular organizations like SkillsUSA, where you’ll gain leadership experience, participate in service projects, and compete in tech-focused events.Want to build the next big game?
This course is your launchpad into the world of interactive technology and digital innovation. -